FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/uxEMDGV1"]
[Date "2018.02.13"]
[Round "-"]
[White "Babosos"]
[Black "megasalexandros"]
[Result "0-1"]
[GameId "uxEMDGV1"]
[UTCDate "2018.02.13"]
[UTCTime "19:14:20"]
[WhiteElo "1768"]
[BlackElo "2009"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 b5 2. Bxb5 c6?? { (0.53 → 2.42) Blunder. e6 was best. } (2... e6) 3. Bxc6 Nxc6 4. b4 Nxb4 5. Qg4?? { (3.73 → -4.09) Blunder. a4 was best. } (5. a4 Nxc2) 5... Nxc2?? { (-4.09 → 5.97) Blunder. Nxa2 was best. } (5... Nxa2) 6. Qxg7 Nxa1?? { (1.66 → Mate in 15) Checkmate is now unavoidable. Nxe1 was best. } (6... Nxe1) 7. Qxg8?? { (Mate in 15 → 3.11) Lost forced checkmate sequence. Qxh7 was best. } (7. Qxh7 Rxh7 8. a4 Rxh2 9. Rxh2 a5 10. Na3 Nc2 11. Nxc2 Qc7 12. Nb4 Qxc1 13. e4 Qxe1) 7... Rxg8 8. Nf3?? { (3.85 → -0.59) Blunder. h4 was best. } (8. h4) 8... Rxg2 9. Ke2?? { (1.09 → Mate in 12) Checkmate is now unavoidable. Kd1 was best. } (9. Kd1 Rxh2) 9... Rxh2 10. Nxh2 Nb3?? { (Mate in 20 → 1.71) Lost forced checkmate sequence. Qc7 was best. } (10... Qc7 11. Nf3 Qxc1 12. Rxh7 Qxd2 13. Rxf7 Qxe2 14. Rxf8 Qxf3 15. Rxe8 Qxe3 16. Rxe7 Qxe7 17. a4) 11. axb3 Qb6?? { (1.64 → Mate in 10) Checkmate is now unavoidable. Qc7 was best. } (11... Qc7 12. Rd1) 12. Ba3?? { (Mate in 10 → 1.24) Lost forced checkmate sequence. d3 was best. } (12. d3 Qxe3 13. Bxe3 e5 14. Bxa7 Rxa7 15. b4 Bxb4 16. Nc3 Bxc3 17. Kd2 Bxd2 18. d4 exd4) 12... Qxe3?? { (1.24 → 4.30) Blunder. Qxb3 was best. } (12... Qxb3) 13. Bxe7?? { (4.30 → 0.08) Blunder. dxe3 was best. } (13. dxe3 Bh6 14. Bxe7 Kxe7 15. Rf1 Bxe3 16. Kxe3 h5 17. b4 f5 18. b5 f4 19. Kxf4 Ba6) 13... Bxe7?? { (0.08 → 3.47) Blunder. Qxe2 was best. } (13... Qxe2 14. Bxf8 Qxd2 15. Nxd2 Kxf8 16. Rd1 Ba6 17. f3 Bd3 18. Nb1 Bxb1 19. Rxb1 Ke7 20. f4) 14. Kxe3?? { (3.47 → 1.28) Blunder. dxe3 was best. } (14. dxe3) 14... Ba3? { (1.28 → 2.64) Mistake. d6 was best. } (14... d6) 15. Nxa3 Ke7?? { (2.75 → Mate in 8) Checkmate is now unavoidable. d5 was best. } (15... d5 16. Rg1 h5 17. Rc1 d4 18. Rxc8 Rxc8 19. Kxd4 Rc5 20. Kxc5 h4 21. d4 a5 22. b4) 16. Ke2?? { (Mate in 8 → 2.51) Lost forced checkmate sequence. Nb5 was best. } (16. Nb5 Kf8 17. Nxa7 Rxa7 18. Ra1 Rxa1 19. Nf1 Rxf1 20. Kd4 Rxf2 21. b4 Rxd2 22. Kd5 Rxd5) 16... f5?? { (2.51 → 6.44) Blunder. d6 was best. } (16... d6) 17. Rc1?! { (6.44 → 4.20) Inaccuracy. f4 was best. } (17. f4) 17... Kd8 18. Rxc8 Kxc8 19. f4 Kc7 20. b4?? { (4.19 → 1.92) Blunder. d4 was best. } (20. d4 d5) 20... Rg8? { (1.92 → 3.55) Mistake. Rc8 was best. } (20... Rc8 21. Nb1 Rg8 22. Nf3 Rg5 23. fxg5 d5 24. g6 hxg6 25. Nh2 a5 26. bxa5 g5 27. Ng4) 21. Ng4?? { (3.55 → 0.31) Blunder. Nf3 was best. } (21. Nf3 Rc8 22. Nc2 h5 23. Ng1 d5 24. Kd3 a5 25. bxa5 Kd6 26. Ke2 Rxc2 27. Nf3 Rxd2) 21... fxg4 22. b5 a6?! { (0.07 → 1.15) Inaccuracy. g3 was best. } (22... g3 23. f5) 23. bxa6 Rg5?! { (0.87 → 2.01) Inaccuracy. Rg7 was best. } (23... Rg7 24. a7) 24. fxg5 h6 25. gxh6 g3 26. a7 g2 27. h7 g1=K?! { (1.98 → 2.65) Inaccuracy. d5 was best. } (27... d5 28. d4) 28. Kf1?? { (2.65 → 0.00) Blunder. Nc2 was best. } (28. Nc2 Kd8 29. Ne1 Kh2 30. Nf3 Kh3 31. Nd4 d5 32. Kd3 Kc7 33. a8=K Kc6 34. Nxc6 d4) 28... Kxf1 29. a8=K Kb8?? { (0.00 → 3.90) Blunder. Kg2 was best. } (29... Kg2 30. d4 d5 31. h8=N Kf3 32. Nf7 Kg4 33. Kb8 Kxb8 34. Ne5 Kf5 35. Nf7 Kg4) 30. Kxb8 Kf2 31. d4 Kf3?! { (3.95 → 5.55) Inaccuracy. d5 was best. } (31... d5 32. h8=R Kf3 33. Kc7 Kf4 34. Rb8 Kf5 35. Rb2 Kf4 36. Kd7 Kg3 37. Rb7 Kf3 38. Rb8) 32. Kb7?! { (5.55 → 3.95) Inaccuracy. d5 was best. } (32. d5 d6 33. h8=R Kf4 34. Rc8 Kf5 35. Kb7 Kf4 36. Ka7 Ke3 37. Kb6 Kf3 38. Rb8 Ke3) 32... d5 33. Nc4?? { (4.15 → 1.37) Blunder. h8=R was best. } (33. h8=R Kf4 34. Rb8 Kf5 35. Kc7 Kf4 36. Kd7 Kf3 37. Rc8 Kf4 38. Ra8 Kf3 39. Rb8 Kf4) 33... dxc4 34. d5 Kg4 35. d6 c3 36. d7 c2 37. d8=R c1=B?! { (1.28 → 2.22) Inaccuracy. c1=K was best. } (37... c1=K 38. Rg8 Kf4 39. Kb6 Kb2 40. Rb8 Kc3 41. h8=R Kg3 42. Rh2 Kxh2 43. Kb5 Kc2 44. Kb4) 38. Rd2?? { (2.22 → 0.00) Blunder. Rd1 was best. } (38. Rd1 Bh6 39. h8=K Bg5 40. Kc7 Kf5 41. Kd8 Bxd8 42. Rxd8 Ke5 43. Ra8 Ke6 44. Ra2 Ke7) 38... Bxd2 39. h8=K? { (-0.60 → -1.97) Mistake. Kb6 was best. } (39. Kb6) 39... Kf5 40. Kg8 Ke6?? { (-1.97 → 0.00) Blunder. Bc3 was best. } (40... Bc3 41. Kh8 Bxh8 42. Kb6 Ke4 43. Ka5 Kd5 44. Ka4 Bd4 45. Ka3 Bf2 46. Ka4 Kd4 47. Ka5) 41. Kf7 Kxf7 42. Kc6 Bg5 43. Kc5 Kf6 44. Kc4 Bf4 45. Kd3 Bd6 46. Kc4 Bc7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Bb4 was best. } (46... Bb4 47. Kxb4 Ke5 48. Kb5 Ke4 49. Kb4 Ke3 50. Kb5 Ke4) 47. Kb5?? { (Mate in 2 → -1.02) Lost forced checkmate sequence. Kd4 was best. } (47. Kd4 Kg5 48. Ke5 Bxe5#) 47... Bh2?! { (-1.02 → 0.00) Inaccuracy. Bf4 was best. } (47... Bf4 48. Kc4 Kf5 49. Kc3 Bb8 50. Kc4 Bg3 51. Kc3 Ke6 52. Kd3 Bc7 53. Kc3 Bb8 54. Kd3) 48. Kc4?! { (0.00 → -1.02) Inaccuracy. Kb6 was best. } (48. Kb6 Bc7 49. Kxc7 Kf5 50. Kc6 Kf4 51. Kc5 Kf3 52. Kd6 Ke3 53. Kc6 Kf3 54. Kd6) 48... Kf5 49. Kc3 Kf4 50. Kc4 Kf3?! { (-1.02 → 0.00) Inaccuracy. Kf5 was best. } (50... Kf5 51. Kc3 Ke6 52. Kd3 Bb8 53. Kc2 Kd5 54. Kb3 Kc6 55. Ka4 Kd6 56. Kb3 Bc7 57. Kc3) 51. Kc3?! { (0.00 → -1.02) Inaccuracy. Kc5 was best. } (51. Kc5 Bd6 52. Kxd6 Ke3 53. Kc6 Kf3 54. Kd6) 51... Bc7?! { (-1.02 → 0.00) Inaccuracy. Kf4 was best. } (51... Kf4 52. Kc4 Kf5 53. Kc3 Ke6 54. Kd3 Bb8 55. Kc3 Kf5 56. Kc4 Bc7 57. Kb5 Bf4 58. Kb6) 52. Kc4 Kf4 53. Kb5 Be5 54. Kb4 Bb8 55. Kb3? { (0.00 → -1.25) Mistake. Kb5 was best. } (55. Kb5 Ke5 56. Ka6 Ba7 57. Kxa7 Kd6 58. Ka6 Kd5 59. Ka7 Kc4 60. Kb7 Kb4 61. Kc7 Kc4) 55... Ke4 56. Kb2?! { (-1.25 → -1.97) Inaccuracy. Kc2 was best. } (56. Kc2 Kd5 57. Kb2 Bc7 58. Kb3 Kd6 59. Kc3 Ke6 60. Kd3 Bh2 61. Kc3 Bg3 62. Kd2 Bd6) 56... Ba7 57. Kb3 Ke3 58. Kb2 Bb6 59. Kb3 Ke4 60. Kb2 Kd5 61. Kc2 Bc5 62. Kd1 Kd4 63. Ke1 Bd6 64. Kf1 Bf4?? { (-1.97 → 0.00) Blunder. Be5 was best. } (64... Be5 65. Kg1 Bh8 66. Kg2 Kc4 67. Kf3 Bg7 68. Kg4 Kd5 69. Kh3 Bc3 70. Kg2 Bd2 71. Kf1) 65. Kg1 Bd2 66. Kh2?? { (0.00 → -1.97) Blunder. Kf2 was best. } (66. Kf2 Be1 67. Kxe1 Ke4 68. Kd1 Kf4 69. Kc2 Ke5 70. Kb3 Ke4 71. Kb4 Ke3 72. Kb3 Ke4) 66... Ke4 67. Kh3 Ke5?? { (-2.05 → Mate in 2) Checkmate is now unavoidable. Be3 was best. } (67... Be3 68. Kh2 Bc1 69. Kh3 Bd2 70. Kh2 Bg5 71. Kh3 Bc1 72. Kh2 Kf5 73. Kg2 Bg5 74. Kh2) 68. Kh4?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Kg3 was best. } (68. Kg3 Bf4 69. Kxf4 Kxf4#) 68... Bg5 69. Kxg5 Kf5 70. Kxf5# { Game ends by variant rule. } 0-1