FEN
[Event "casual variant:racingKings game"]
[Site "https://lichess.org/1rAeaOTd"]
[Date "2026.01.28"]
[Round "-"]
[White "mago_pol"]
[Black "CAPAHAALAND"]
[Result "0-1"]
[GameId "1rAeaOTd"]
[UTCDate "2026.01.28"]
[UTCTime "07:29:49"]
[WhiteElo "1282"]
[BlackElo "1699"]
[BlackTitle "FM"]
[BlackFideId "167410"]
[Variant "Racing Kings"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Rg4?? { (0.15 → -4.91) Blunder. Kg3 was best. } (1. Kg3 Kb3 2. Kf4 Kc4 3. Nxc2 Nxf2 4. Rxf2 Rxc2 5. Kg5 Kb5) 1... Nxf2 2. Kg3 Nxg4 3. Kxg4 Nxf1 4. Nxc2 Rxc2 5. Kf5 Rb7?? { (-2.39 → 7.53) Blunder. Rb6 was best. } (5... Rb6 6. Rxf1 Kb3 7. Qe4 Qg7 8. Nf4 Bxf4 9. Qxf4 Rc4 10. Qe5 Qh6 11. Qc5) 6. Qxb7 Rxe2?! { (6.80 → 16.83) Inaccuracy. Qb2 was best. } (6... Qb2 7. Qd7) 7. Kg6 Qh8 8. Rxf1 Ba3 9. Rh1 Qxh1? { (7.68 → Mate in 6) Checkmate is now unavoidable. Qf8 was best. } (9... Qf8 10. Qg7 Qf3 11. Rh8 Rh2 12. Qh7 Bf8 13. Rg8 Qf4 14. Qg7 Bb4 15. Qd4) 10. Qxh1 Re8 11. Qb7 Bc5 12. Kf7 Rh8 13. Qb5 Ka3 14. Kg7 Rf8 15. Kh7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qc4 was best. } (15. Qc4 Bd6 16. Qg8 Rf1 17. Kh8#) 15... Bd4 16. Kg6 Bc3 17. Kh7 Bd4 18. Kh6 Rf7?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Bc3 was best. } (18... Bc3 19. Kg6 Ba1 20. Qb7 Bd4 21. Kh7 Bb2 22. Qe4 Bh8 23. Kg6 Bc3 24. Qh4) 19. Kg6?? { (Mate in 8 → 0.08) Lost forced checkmate sequence. Qd5 was best. } (19. Qd5 Rc7 20. Qxd4 Kb3 21. Qg7 Rc8 22. Qe7 Rg8 23. Kh7 Rc8 24. Kg7 Kc4) 19... Rf8 20. Qb7 Ka4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Bb2 was best. } (20... Bb2 21. Qb5 Ba1 22. Qc4 Bc3 23. Kh7 Bb2 24. Kh6 Be5 25. Kg6) 21. Kh6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Qe7 was best. } (21. Qe7 Ka5 22. Qxf8 Kb6 23. Kf7 Kc7 24. Kg8#) 21... Ka5 22. Qg7 Kb4 23. Qc7 Kb5 24. Qd6?? { (0.00 → -8.12) Blunder. Kh7 was best. } (24. Kh7 Ka6 25. Kg6 Bf6 26. Qf7 Rxf7 27. Kxf7 Ka7 28. Kg8 Ka8) 24... Rf7 25. Kg6 Rb7 26. Qxd4?? { (-4.95 → Mate in 7) Checkmate is now unavoidable. Qe6 was best. } (26. Qe6 Kc5) 26... Kc6?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ka6 was best. } (26... Ka6 27. Qc5 Rd7 28. Qb4 Ka7 29. Qf8 Kb7 30. Kg5 Rc7 31. Qe8 Rc8 32. Qe1) 27. Qd8?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Qg7 was best. } (27. Qg7 Rc7 28. Kh7 Kb7 29. Kg8 Ka8) 27... Rd7 28. Qb8 Rb7 29. Qd8 Rc7 30. Qb8 Kd7 31. Kf7 Rc8 32. Qb6 Rh8 33. Kg7 Ke8# { Game ends by variant rule. } 0-1

