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A New Platform for Variations and Game Design

Thank you for this platform.

I would like to see a variation named "Frankfurter chess" (http://www.mayhematics.com/v/vol1/vc07.pdf#page=5).
This is type of chess, in which capturers transform to the type of pieces they capture (e.g., when a white knight captures a black bishop, it transforms to a white bishop). When a King captures it also transforms, but retains its "royal" properties, and can be checked and checkmated.
At this moment it is not possible to create such variant at the platform, because there is no properties of transformation of pieces after moves, and there is no way to attach a "royal" property to another piece after capture. Could these features be added?

Thank you for this platform. I would like to see a variation named "Frankfurter chess" (http://www.mayhematics.com/v/vol1/vc07.pdf#page=5). This is type of chess, in which capturers transform to the type of pieces they capture (e.g., when a white knight captures a black bishop, it transforms to a white bishop). When a King captures it also transforms, but retains its "royal" properties, and can be checked and checkmated. At this moment it is not possible to create such variant at the platform, because there is no properties of transformation of pieces after moves, and there is no way to attach a "royal" property to another piece after capture. Could these features be added?

Thanks for creating this very original website.

This is perhaps a bit off-piste but could you please add Chinese Chess as a variation, would be great to have that as part of a website with good UI & functionality like Lichess.

Thanks for creating this very original website. This is perhaps a bit off-piste but could you please add Chinese Chess as a variation, would be great to have that as part of a website with good UI & functionality like Lichess.

Man that's great! I have one problem - in my game, pieces change themselves, depending on a square they're on. I'm not sure but I couldn't find a way to transform pieces midgame other than promotion. Please help

Man that's great! I have one problem - in my game, pieces change themselves, depending on a square they're on. I'm not sure but I couldn't find a way to transform pieces midgame other than promotion. Please help

Interesting work! I have invented a boardgame that is very similar to chess, but play is on a hexagon grid. I have not had much success getting people to play it, but the game could be improved a lot if there was a digital version of it. Game play mechanics and rules could be tested fully and tweaked to improve it as much as needed. I think if somebody invented chess now, people would say it is too cryptic and complex.

Interesting work! I have invented a boardgame that is very similar to chess, but play is on a hexagon grid. I have not had much success getting people to play it, but the game could be improved a lot if there was a digital version of it. Game play mechanics and rules could be tested fully and tweaked to improve it as much as needed. I think if somebody invented chess now, people would say it is too cryptic and complex.

It's awesome! Looking forward to seeing it grow & improve in the future!

It's awesome! Looking forward to seeing it grow & improve in the future!

Hi everyone, I'm glad you all think it's an interesting site and good idea :). I have a loooong to do list. There are probably 10 variants I want to be able to support, and in the coming days/weeks I will try to make many more possible!

@FLOWEREIGN lowereign, do you have a link to your game variant?

@smitpau I will look into it!

@Fallen_Lord love this idea. Piece transform is something that will eventually be supported.

Hi everyone, I'm glad you all think it's an interesting site and good idea :). I have a loooong to do list. There are probably 10 variants I want to be able to support, and in the coming days/weeks I will try to make many more possible! @FLOWEREIGN lowereign, do you have a link to your game variant? @smitpau I will look into it! @Fallen_Lord love this idea. Piece transform is something that will eventually be supported.

@Nisticism I don't have a link, but rules are simple

  1. Each piece automatically transforms into another depending on which vertical they're on.
    A and H - Rook
    B and G - Knight
    C and F - Bishop
    D - Queen
    E - Piece becomes itself
  2. Pawns do not transform, but if promoted, they must turn into the piece of that vertical
  3. Important part of design in my opinion is to see, what the original piece is. Since if you move to E vertical, it matters.
    I played this variant IRL a lot and it was absolutely great
@Nisticism I don't have a link, but rules are simple 1. Each piece automatically transforms into another depending on which vertical they're on. A and H - Rook B and G - Knight C and F - Bishop D - Queen E - Piece becomes itself 2. Pawns do not transform, but if promoted, they must turn into the piece of that vertical 3. Important part of design in my opinion is to see, what the original piece is. Since if you move to E vertical, it matters. I played this variant IRL a lot and it was absolutely great

Shoutout to the creator, really cool project !

I've created a Demo game and invited a friends, let's see ! Keep going with this project. What is the technology behind this website ?

Shoutout to the creator, really cool project ! I've created a Demo game and invited a friends, let's see ! Keep going with this project. What is the technology behind this website ?

@Pavlovbis thanks! How has it been going so far? From what I can see in logs, lots of games are not completed at least when made without accounts. I'm curious if you've been able to play some game successfully.

It's made with a React front-end and Node.js backend. The AI runs on rust which is translated to node code, and it's hosted on two different ec2 instances (one for front-end and one back-end). One day I'd be open to making it open source, but as much as I'd like to be like lichess, this might not be possible without more support.

@Pavlovbis thanks! How has it been going so far? From what I can see in logs, lots of games are not completed at least when made without accounts. I'm curious if you've been able to play some game successfully. It's made with a React front-end and Node.js backend. The AI runs on rust which is translated to node code, and it's hosted on two different ec2 instances (one for front-end and one back-end). One day I'd be open to making it open source, but as much as I'd like to be like lichess, this might not be possible without more support.