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Berserk Systems

I just read an interesting blog: When should you berserk?
https://lichess.org/@/jmviz/blog/when-should-you-berserk/rQdcB4QB

If I was playing in a casino, I would probably practice the Martingale system.
https://en.wikipedia.org/wiki/Martingale_(betting_system)
Can the system be applied to Arena Chess Tournaments?

The odds are better if you Berserk after you lost one game. The next round becomes easier. So that would be the time to Berserk. That's assuming your next apponent has a lower rating the the one you lost against. That's two factors that you need to notice, if you want to Berserk to gain more winning points.

Players do Berserk in tournaments, but do they really use a system?

Here are my Berserk Principles:

  1. Berserk after you lost one game. (To catch up for the lost point.)
  2. Berserk when the last game took to long. (Catching up for lost time.)
  3. Berserk when your rating is greater than your opponents rating. (The odds are in your favor.)
  4. Berserk when you feel you will win. (Lucky instict.)
  5. Berserk when your rating is equal to the opponent that Berserked first (Evens out the pondering time.)
  6. Berserk Blitz games, when your Bullet games have similar rating. (No difference in your performance)
  7. Berserk if your rating is higher than any rating that appears when hovering over their user name. (Odds in your favor)
  8. Berserk when you are bored. (Increases the challenge.)
  9. Berserk when you have nothing to lose. (Having fun.)
  10. Berserk with logic (The best strategy is bold play) Read it in the above wiki link.

Basically when you are in the bottom third of the tournament, you really have nothing to lose.
Berserking with increment time, is worse than berserking without increment time.
When you Berserk you incremented time controls, you lose your increment time and still leave your opponent with increment time. Basically giving them all the time they need to win, if they have the potential to do it.

For the Berserkers on Lichess: Why do you press the Berserk button?

I just read an interesting blog: When should you berserk? https://lichess.org/@/jmviz/blog/when-should-you-berserk/rQdcB4QB If I was playing in a casino, I would probably practice the Martingale system. https://en.wikipedia.org/wiki/Martingale_(betting_system) Can the system be applied to Arena Chess Tournaments? The odds are better if you Berserk after you lost one game. The next round becomes easier. So that would be the time to Berserk. That's assuming your next apponent has a lower rating the the one you lost against. That's two factors that you need to notice, if you want to Berserk to gain more winning points. Players do Berserk in tournaments, but do they really use a system? Here are my Berserk Principles: 1. Berserk after you lost one game. (To catch up for the lost point.) 2. Berserk when the last game took to long. (Catching up for lost time.) 3. Berserk when your rating is greater than your opponents rating. (The odds are in your favor.) 4. Berserk when you feel you will win. (Lucky instict.) 5. Berserk when your rating is equal to the opponent that Berserked first (Evens out the pondering time.) 6. Berserk Blitz games, when your Bullet games have similar rating. (No difference in your performance) 7. Berserk if your rating is higher than any rating that appears when hovering over their user name. (Odds in your favor) 8. Berserk when you are bored. (Increases the challenge.) 9. Berserk when you have nothing to lose. (Having fun.) 10. Berserk with logic (The best strategy is bold play) Read it in the above wiki link. Basically when you are in the bottom third of the tournament, you really have nothing to lose. Berserking with increment time, is worse than berserking without increment time. When you Berserk you incremented time controls, you lose your increment time and still leave your opponent with increment time. Basically giving them all the time they need to win, if they have the potential to do it. For the Berserkers on Lichess: Why do you press the Berserk button?

The anti-martingale strategy could theoretically apply and can be used if there was a feature showing the players that the odds are good to Berserk at the present time. A scale would need to be created showing the average streak of all players, in the tournament.

It can still be applied without that knowledge, if your personal streaks are longer than your losing streaks. That could be another Berserk principle to use.

The anti-martingale strategy could theoretically apply and can be used if there was a feature showing the players that the odds are good to Berserk at the present time. A scale would need to be created showing the average streak of all players, in the tournament. It can still be applied without that knowledge, if your personal streaks are longer than your losing streaks. That could be another Berserk principle to use.
<Comment deleted by user>

@Toscani said in #1:

I just read an interesting blog: When should you berserk?
lichess.org/@/jmviz/blog/when-should-you-berserk/rQdcB4QB

If I was playing in a casino, I would probably practice the Martingale system.
en.wikipedia.org/wiki/Martingale_(betting_system)
Can the system be applied to Arena Chess Tournaments?

The odds are better if you Berserk after you lost one game. The next round becomes easier. So that would be the time to Berserk. That's assuming your next apponent has a lower rating the the one you lost against. That's two factors that you need to notice, if you want to Berserk to gain more winning points.

Players do Berserk in tournaments, but do they really use a system?

Here are my Berserk Principles:

  1. Berserk after you lost one game. (To catch up for the lost point.)
  2. Berserk when the last game took to long. (Catching up for lost time.)
  3. Berserk when your rating is greater than your opponents rating. (The odds are in your favor.)
  4. Berserk when you feel you will win. (Lucky instict.)
  5. Berserk when your rating is equal to the opponent that Berserked first (Evens out the pondering time.)
  6. Berserk Blitz games, when your Bullet games have similar rating. (No difference in your performance)
  7. Berserk if your rating is higher than any rating that appears when hovering over their user name. (Odds in your favor)
  8. Berserk when you are bored. (Increases the challenge.)
  9. Berserk when you have nothing to lose. (Having fun.)
  10. Berserk with logic (The best strategy is bold play) Read it in the above wiki link.

Basically when you are in the bottom third of the tournament, you really have nothing to lose.
Berserking with increment time, is worse than berserking without increment time.
When you Berserk you incremented time controls, you lose your increment time and still leave your opponent with increment time. Basically giving them all the time they need to win, if they have the potential to do it.

For the Berserkers on Lichess: Why do you press the Berserk button?
If I find someone way higher rated than me, I will berserk because there isn’t a high chance of me winning anyways

@Toscani said in #1: > I just read an interesting blog: When should you berserk? > lichess.org/@/jmviz/blog/when-should-you-berserk/rQdcB4QB > > If I was playing in a casino, I would probably practice the Martingale system. > en.wikipedia.org/wiki/Martingale_(betting_system) > Can the system be applied to Arena Chess Tournaments? > > The odds are better if you Berserk after you lost one game. The next round becomes easier. So that would be the time to Berserk. That's assuming your next apponent has a lower rating the the one you lost against. That's two factors that you need to notice, if you want to Berserk to gain more winning points. > > Players do Berserk in tournaments, but do they really use a system? > > Here are my Berserk Principles: > > 1. Berserk after you lost one game. (To catch up for the lost point.) > 2. Berserk when the last game took to long. (Catching up for lost time.) > 3. Berserk when your rating is greater than your opponents rating. (The odds are in your favor.) > 4. Berserk when you feel you will win. (Lucky instict.) > 5. Berserk when your rating is equal to the opponent that Berserked first (Evens out the pondering time.) > 6. Berserk Blitz games, when your Bullet games have similar rating. (No difference in your performance) > 7. Berserk if your rating is higher than any rating that appears when hovering over their user name. (Odds in your favor) > 8. Berserk when you are bored. (Increases the challenge.) > 9. Berserk when you have nothing to lose. (Having fun.) > 10. Berserk with logic (The best strategy is bold play) Read it in the above wiki link. > > Basically when you are in the bottom third of the tournament, you really have nothing to lose. > Berserking with increment time, is worse than berserking without increment time. > When you Berserk you incremented time controls, you lose your increment time and still leave your opponent with increment time. Basically giving them all the time they need to win, if they have the potential to do it. > > For the Berserkers on Lichess: Why do you press the Berserk button? If I find someone way higher rated than me, I will berserk because there isn’t a high chance of me winning anyways

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