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[Event "Monthly King of the Hill Arena"] [Site "https://lichess.org/YfVV3rS2"] [Date "2026.02.25"] [Round "-"] [White "KeithCar"] [Black "MaIvIx2025"] [Result "1-0"] [GameId "YfVV3rS2"] [UTCDate "2026.02.25"] [UTCTime "19:00:05"] [WhiteElo "1725"] [BlackElo "1719"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-10"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "C44"] [Opening "Scotch Game: Scotch Gambit, Dubois Réti Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Bc4?! { (0.67 → -0.26) Inaccuracy. Nxd4 was best. } (4. Nxd4 Nf6 5. Nc3 Bb4 6. Bc4 Nxe4 7. O-O Nxc3 8. Re1+ Be7) 4... Nf6 { C44 Scotch Game: Scotch Gambit, Dubois Réti Defense } 5. Nxd4 Nxd4?? { (-0.45 → 1.87) Blunder. Bc5 was best. } (5... Bc5 6. Nxc6 bxc6 7. Nc3 d5 8. exd5 cxd5 9. Nxd5 c6 10. Qe2+ Kd7 11. Nxf6+) 6. Qxd4 b6? { (1.90 → 3.84) Mistake. c5 was best. } (6... c5 7. Qe3 d6 8. Ke2 Bd7 9. Nc3 Ng4 10. Qg3 Ne5 11. Bd5 h5 12. Be3) 7. Nc3? { (3.84 → 1.75) Mistake. Kd2 was best. } (7. Kd2 Bc5 8. Kd3 O-O 9. b4 d5 10. Bxd5 Nxd5 11. Qxd5 Qxd5+ 12. exd5 Bf5+) 7... Bc5 8. Qe5+ Qe7 9. f4?! { (1.38 → 0.39) Inaccuracy. Qxe7+ was best. } (9. Qxe7+ Kxe7 10. Ke2 Bb7 11. f3 b5 12. Nxb5 Nxe4 13. fxe4 Bxe4 14. Bg5+ f6) 9... Qxe5? { (0.39 → 2.00) Mistake. d6 was best. } (9... d6) 10. fxe5 Ng8?? { (1.20 → 6.34) Blunder. Ng4 was best. } (10... Ng4 11. Bf4 g5 12. Bxg5 Nxe5 13. Bf6 Nxc4 14. Nd5 Bb7 15. Nxc7+ Kf8 16. Ke2) 11. Ke2 Ke7?! { (5.61 → 11.43) Inaccuracy. Ne7 was best. } (11... Ne7 12. Nb5 Ng6 13. b4 Nxe5 14. bxc5 bxc5 15. Nxc7+ Ke7 16. Bd5 Rb8 17. Bf4) 12. Be3?! { (11.43 → 6.70) Inaccuracy. Nd5+ was best. } (12. Nd5+ Kd8) 12... d6 13. Rad1?? { (8.86 → 2.51) Blunder. exd6+ was best. } (13. exd6+) 13... dxe5?? { (2.51 → 5.79) Blunder. Bg4+ was best. } (13... Bg4+ 14. Kd3) 14. Nd5+ Ke6?? { (5.18 → Mate in 7) Checkmate is now unavoidable. Kf8 was best. } (14... Kf8 15. Bxc5+) 15. Bxc5?! { (Mate in 7 → 17.74) Lost forced checkmate sequence. Nb4+ was best. } (15. Nb4+ Kf6 16. Rhf1+ Bf5 17. Nd5+ Kg6 18. exf5+ Kh5 19. Kd3 Nf6 20. Nxf6+ gxf6) 15... bxc5?! { (17.74 → Mate in 7) Checkmate is now unavoidable. Ba6 was best. } (15... Ba6 16. Nxc7+ Kf6 17. Rd6+ Kg5 18. Be3+ Kh4 19. Bxa6 Rf8 20. g3+ Kh5 21. Nd5) 16. Kd3?? { (Mate in 7 → 6.07) Lost forced checkmate sequence. Rhf1 was best. } (16. Rhf1 Nf6 17. Nb4+ Nd5 18. Nxd5 f5 19. exf5+ Kd6 20. Ke3 Bxf5 21. Rxf5 e4) 16... c6 17. Nc7+ Kd6?! { (5.64 → 8.27) Inaccuracy. Ke7 was best. } (17... Ke7) 18. Nb5+?? { (8.27 → -3.63) Blunder. Nxa8 was best. } (18. Nxa8 Ke7) 18... Ke7?? { (-3.63 → 0.00) Blunder. cxb5 was best. } (18... cxb5) 19. Nc7 Be6?? { (0.15 → 5.53) Blunder. Rb8 was best. } (19... Rb8 20. b3 Nf6 21. Ke3 Rd8 22. Rxd8 Kxd8 23. Na6 Bxa6 24. Bxa6 Ke7 25. Rd1) 20. Nd5+?? { (5.53 → -10.44) Blunder. Nxa8 was best. } (20. Nxa8 Bg4 21. Rd2 Nf6 22. h3 Bh5 23. Ke3 Rxa8 24. g4 Bg6 25. Rhd1 h6) 20... cxd5 21. exd5 f5?? { (-11.15 → -0.71) Blunder. Bf5+ was best. } (21... Bf5+) 22. dxe6?? { (-0.71 → -4.78) Blunder. Rhe1 was best. } (22. Rhe1 Kf6) 22... Rd8+ 23. Ke3 Rd4 24. Rxd4 cxd4+ 25. Kd3 Kd6?? { (-3.92 → 3.80) Blunder. Nf6 was best. } (25... Nf6 26. Rf1 Rd8 27. Rxf5 e4+ 28. Kd2 Rc8 29. Bb3 Kd6 30. e7 Rc5 31. Rxc5) 26. Re1?? { (3.80 → -3.95) Blunder. Rf1 was best. } (26. Rf1) 26... Ne7?? { (-3.95 → 7.46) Blunder. Nf6 was best. } (26... Nf6 27. c3) 27. c3?? { (7.46 → -4.56) Blunder. g4 was best. } (27. g4 Nd5 28. gxf5 Nf6 29. Re4 a5 30. Rxd4+ Kc6 31. a3 a4 32. b4 axb3) 27... Nc6?? { (-4.56 → 1.63) Blunder. dxc3 was best. } (27... dxc3) 28. cxd4 Nxd4?? { (0.16 → 8.63) Blunder. Rd8 was best. } (28... Rd8 29. g4) 29. e7?? { (8.63 → -3.25) Blunder. g4 was best. } (29. g4 g6 30. gxf5 gxf5 31. Rf1 Rg8 32. e7 Nc6 33. Rxf5 Rg4 34. Rf6+ Kxe7) 29... Re8?? { (-3.25 → 13.02) Blunder. Ne6 was best. } (29... Ne6) 30. Bf7?? { (13.02 → Mate in 4) Checkmate is now unavoidable. g4 was best. } (30. g4) 30... Rxe7?! { (Mate in 4 → -15.98) Lost forced checkmate sequence. Ne6 was best. } (30... Ne6 31. Bxe6 Kxe6 32. Kc4 Rc8+ 33. Kd3 Kd5#) 31. Bc4 e4+?? { (-17.16 → Mate in 1) Checkmate is now unavoidable. Nc2 was best. } (31... Nc2) 32. Kxd4# { Game ends by variant rule. } 1-0